expatriates, members of the Armed Forces in active service, and the U.S. Postcard applications, ballots, voting instructions, and envelopes sent through the mail without postage prepayment. (2) An abbreviation used on mail container labels that identifies the contents as automated area distribution center mail (i.e., the ZIP Codes on the mail are served by the AADC). I basically want industry trucks to try their best to find the closest cargo hub on the internal network, and then the internal cargo trains takes it to and exchange hub, and the exchange hub actually spawns the trains that export stuff.(1) A presort level in which all pieces in the bundle or container are addressed for delivery in the service area of the same automated area distribution center (AADC). I figured I'd ask if anybody knows what best practices are for the kind of thing I'm trying to accomplish. Tl dr the import line seems to be working fine, I think, but the export line has started this strange bug where apparently I'm exporting metal via flying cars, and I see no trains coming and going from any part of the export loop, and I'm not seeing a lot of mineral exports on my outside connections tab, so I don't think it's working. So the only way to access the export and import hubs is via the city's internal cargo train loop, no road connection. So I wanted to add outside connections and I've heard that it's wise to set up separate cargo hubs for exports and imports, and I wanted to try a thing where I would keep road traffic as low as possible because it's kind of choking my city already. The cargo train loop was not actually connected to anything else, no passenger trains or outside connections. So in this game I built a cargo train loop that has stations in every industry area and my two manufactory areas to reduce traffic, and it's been working pretty good. So I decided to try to make a city where I would make all of the industry areas and all of the money-making factories, but in the past I had problems with road traffic.
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