![]() ![]() Also I will drop a video I found of the United States gameplay, and the player do it so easilly well that I really think Im missing something of how to play them. I leave the replay of my battle in Coop, I did try to avoid flak clouds but they are so many of them, I used pre drops and everything but well, I guess is not enough. Today I was testing the United States in Coop and I played againts all Superships bots and it was very hard! (but fun in a way) And I lost like 82 planes!! Flak clouds everywhere! Its because I didn't use any captain skills at all? (Because Im not a CV main and I still dont have a decent captain for it) I will appreciate any advices. The CV rework showed to some people what is the DD mafia,Ī hive mind of children that don't want to adapt to new changes.and they will downvote me for this.Hi, Im not a good CV player but I want to improve that, I mostly play CVs on tier VI in Operations (and they are very fun, specially the Ryujo) but when sometimes I try CVs in real combat like in Ranked or Random (tier VI mostly) and I barely have a decent game on it. Now they have a permanent counterplay,and they are not happy with it,they are not ninjas anymore. Radar is a temporary counterplay to DD,the only counterplay they had besides gunfight with another DD(a big risk). Planes are eternal,constant,as long the mothership remains alive. I'm all good for nerf waves, I can't complain what I didn't test and this thing is just like radar changes, the forum was booming with complains about it.now, when was the last "changes to radar killed the game" topic you saw? In the end the nerf will be around 5~10 knts, not such a big of a deal, GZ players will just have to learn how to save planes like the others. ![]() I'm all fine with the nerfs, this one is just to have a little bit of fun since they added the timer to "slow down planes" and then actually slowed them down. ![]()
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